Everything
I Ever Needed To Know I Learned from RPGing
1. There are more natural hair colors in the world besides blond, brown, gray, orange, and black
2. There are certain special people in the world who can be impaled and shot at, but still live
3. There are such creatures that you can train and catch in little balls
4. That dragons exist
5. And so do Anthros
6. There are two billion sprites in the world
7. About the geography of the large continent next to Japan: Nomekop, the land of the rising and setting sun
8. That dragonesses can throw motorcycles on roofs of buildings
9. That nothing is ever as it seems--a guy may tell you he's a cop, then he turns out to be a fire sprite, then a fire sprite leader, and then the Fire God (XD Ah, the days of No Name)
10. Sisters always look nearly identical
11. Experiments are common
12. So are multibillion dollar, mysterious, unknown sydicates
13. If you want to survive, stay together!
14. But not too close
15. In fact, watch your back; trust no one
16. Don't run; running from monsters will kill you
17. Don't hide; the monsters will find you first
18. Don't try to fight it; it will kill you
19. Every problem has more than one solution, except of course the one you're dealing with right now
20. When in danger, watch your back
21. And the floor
22. And the ceiling
23. And of course, in front of you
24. Everyone has a weakness
25. --Except furry demons and monsters that are trying to kill you.
26. Women outnumber men two to one--so that every man finds himself in a love triangle
27. Warlocks are often confused with warthogs
30. It is best not to know sorrow and to remain the happy fool
31. People who are experimented on are never happy
32. In fact no one is ever happy
33. That must be because of all the monsters
34. Friends don't last, they run away and leave you
35. Spiky hair is a style
36. There are beautiful\handsome non-zombie people with red eyes
37. There is probably a clone of you somewhere out in the world
38. More than one in fact.
39. But you'll never know, because eventually they'll stop looking like you and turn into their own people
40. If you are encountered by a short, fat old lady with green hair and evil eyes--RUN
41. 6' tall is short.
42. “Indecent exposure” has been done away with in some countries.
43. Nothing is more pitious than a precocious 6-year-old tormented child
44. Flutes can hurt you
45. One person can take down an evil syndicate
46. If it looks cranky, angry, or hungry, and you value your life, run away
47. If you feel that you are being followed, you are
48. Or maybe not
49. The meaning of trouble
50. The meaning of hitting rock bottom
51. A 16-year-old girl may look ten years younger
52. A 17-year-old girl may act twenty years older
53. Never turn your back on a closed door
54. Especially not one that open either
55. Round white substance could be a riceball, a donut, an eclair, or just about any food you want it to be
56. You can judge a person by their characters
57. That there are some people in the world with nine lives.
58. That there are some problems with no solution.
So, what did YOU learn?
Kenshin
59: If you are more talented than the general population in any way, people
who know will invariably challenge you in a highly public area.
Aurora
60. Coming up with characters is quick, easy and fun, but actually sitting
down and writing their bios is long, slow, and torturous.
61. You hate the ideas you loved last week.
62. If it's dark in the cave/room/whatever, chances are you'll be eaten by a grue.
63. Faeries don't necessarily have to look like Tinkerbell.
64. They're also more common than you think.
65. It's perfectly acceptable to be friends with a ghost.
66. Even the cute little receptionist has freaky mind powers.
67. Inconspicuous-looking old warehouses serve as ideal bases for secret organizations.
68. Not all demons are bad.
69. Conversely, not all angels are good.
70. Werewolf =/= cute fuzzy puppy. Petting one would not be in your best interest.
71. No matter what the place, time, or plot, every RP has at least one miserable character.
72. The above is easily rectified by having a cheery, crackbrained character to balance things out.
73. Robots have feelings too.
74. So do golems.
75. And zombies. Well, the ones that aren't brainless.
76. No, not every zombie is brainless. Or rotting.
77. Each Uisge + water = you being dead.
78. Just because you started out human, it doesn't mean you're going to stay that way.
EN
79. You can't judge a person by their characters
80. A woman wearing clothes is like a man in the kitchen.
81. Anything worth doing is worth doing for money.
82. Satisfaction is not guaranteed.
83. Never place friendship above profit.
84. It never hurts to suck up to the boss.
85. Keep your lies consistent.
86. Never let the competition know what you're thinking.
87. Females and finances don't mix.
88. Every man has his price.
89. Trust is the biggest liability of all.
90. Dignity and an empty sack is worth the sack.
91. A deal is a deal... until a better one comes along.
92. There's nothing wrong with charity... as long as it winds up in your pocket.
93. Hear all, trust nothing.
94. Sometimes the only thing more dangerous than a question is an answer.
95. A wealthy man can afford anything except a conscience.
96. When in doubt, lie.
97. No good deed ever goes unpunished.
98. After you've exploited someone, it never hurts to thank them. That way, it's easier to exploit them next time.
99. Money is money, but females are better.
100. When no appropriate
rule applies, make one up.
* Eientkilfrp* U R Here
EIENTKILFRPGing